Dead island riptide special edition review




















There are some special zombies that remain unchanged from those in Dead Island, including charger, spitter, and boomer types; they have slightly different movesets here, but you end up tackling them in exactly the same way, because your options are so limited. For a game so focused on combat, it's galling that you spend most of your time wanting to avoid zombies, just so you can spare yourself the resulting tedium.

Using a vehicle to get around takes some of the edge off of that tedium, because ploughing through groups of zombies in a jeep or cutting through them in a rickety old boat is far quicker than melee.

Inevitably, though, you're still forced to engage in hand-to-hand combat once you reach your destination. Guns do arrive much later, but the weedy, inaccurate shooting isn't something to look forward to. Neither are Riptide's few horde missions, where you must protect your base from an onslaught of evil zombies.

You can put up fences, lay mines, and take on a few side quests of the fetch variety, naturally in order to strengthen your defences, but it's all moot: just repeat your trusty "kick, swipe, back off" pattern a few hundred times, and the job's done. Your reward for the hard combat slog is experience points, which are used to level up your character and unlock new skills, such as increased weapon accuracy and faster recovery times. Not that they make a whole lot of difference to the way the game plays, mind: it's all about keeping your level up to that of the zombies around you so you can fetch those items for other characters.

Fortunately, levelling up is swift thanks to generous XP allocations, frequent checkpointing, and a death system that gives you unlimited lives, with the only penalty being the loss of cash you may have earned during missions or scrounged from the environment.

Riptide's role-playing game elements mean that as much as you might want to, you can't avoid combat entirely. But then, even if you did, what you'd be left with is a shallow husk of a storyline and an irritating cast of characters that you'd much rather see turned into a bloody mess than offered rescue. Not to mention that if you played the original Dead Island, there's not much new to see here. There's so little to like in Riptide that mustering up the enthusiasm to reach the lacklustre ending is a challenge for only the most hardcore of zombie fans to take on.

And don't try enlisting a few friends for some four-player co-op: it doesn't make the game any more exciting. Sure, having a few friends around makes those hordes disappear a little faster, and there are some extra quests you can take on, but the core experience remains as glacial as ever.

Riptide is dumb, and mind-numbingly slow, and somehow manages to make the art of zombie-slaying feel like utter tedium. Overseer View Profile View Posts. Riptide doesn't have better graphics Because "Riptide Edition" is not a game.

Originally posted by Overseer :. Riptide continues the story and you can import your characters from Dead Island. But it is a stand alone game and you can skip Dead Island completly to play Riptide. After you have played Dead Island you will notice that Riptide is mostly reused assets from Dead Island with a new character, new maps and a couple changes like new skills and more firearms to use.

Generally a fun experience if you liked Dead Island but nothing groundbreaking new. Velarune View Profile View Posts. I'm not sure why people simply aren't answering your question but instead just confusing you. People are making it sound like Riptide is some enhanced version of the original.

Riptide is the sequel. It's part 2. There were ideas and concepts in the game that made it feel interesting and special, absolutely, and there was a lot of fun to be had, but there were also points in the game that showed that more could have been done with the experience to make it accessible and enjoyable. In other words, while there were certainly issues with Dead Island , between day one bugs and odd design choices, it was apparent that with some seasoning and effort, a sequel could iron out most of those issues and produce a game that was worthy of the hype surrounding the original.

Well, here we are with Dead Island Riptide , the aforementioned sequel that held the opportunity to evolve the experience, and the good news is that the game is, indeed, basically about as bug free as a release is going to be in this day and age.

On the other hand, however, the game is also an exercise in the developer choosing to expand upon elements and concepts that interest them over resolving issues from the prior game, as Dead Island Riptide is, honestly, the exact same game as its predecessor with some added systems tacked on top of it. The plot is generally less satisfying on a base level when compared to its predecessor, in that the plotline spends more time on developing complex motives for human enemies over focusing on the enormity of the situation.

As depressing as the ending of Dead Island was, at least the player could walk away feeling like they accomplished something ; here, the ending feels much more futile and without moral or accomplishment, to be frank.

Dead Island Riptide is essentially using the same visual engine as the prior game, though the environmental textures and physics engine have seen an overhaul by all indications. Also, the new water zones can show some significant slowdown when you attack into the water, making doing so a bad idea both technically and if one values life.

For those who missed out on the prior game, Dead Island Riptide plays, at first glance, like most standard FPS titles, so anyone with genre experience should have little difficulty getting the hang of the mechanics. The left stick and right stick control your movement and aiming, the left trigger aims guns and allows you to throw melee weapons, and the right trigger fires guns and attacks with or throws melee weapons. You can also click on the inventory by pressing up on the D-Pad and click on your flashlight with a press of the down D-Pad directional.

Pressing in the left stick runs, pressing in the right stick ducks, and pressing back brings up your menus for looking at the map, spending talent points, investigating your inventory and more. In a nice touch, the game also offers analog melee controls, at which point you can hold down the trigger to go into combat mode, then pull the right stick on one direction to prime an attack, and finally push in the opposite direction to attack, which allows for more control on how an attack will land.

All in all you will have a great time exploring the big map trying to find all the collectibles, blueprints, mini bosses, and side quests. Also on a bonus note you can upload you character from the first Dead Island if you played it. So where my game didn't meet a perfect score was with the non depth story and characters and all of the fetch for side quests.

I know I know that if its not broke don't fix it referring to the first Dead Island but I expected more from its sequel. The game play was great for the most part but the collision detection was so rough. Jumping up things was such a chore and I felt a little too constricted at times. The game also made leveling a breeze by letting you turn common materials in for experience in which I thought was too easy.



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