Final fantasy vii pc 2012 download




















Originally released for the PlayStation in , this 3d roleplaying game follows a young warrior named Cloud Strife who joins forces with a band of rebels to fight an oppressive megacorporation. What started as a battle against corporate tyranny turns into a war for the fate of the world as Cloud heads for a final confrontation with Sephiroth, a former member of Cloud's elite military unit and the game's main villain.

Final Fantasy VII is one of the all-time classic RPGs; its richly-developed science-fantasy world, vividly-drawn characters and convoluted storylines appealed to both hardened RPG veterans and newcomers to the genre. The game made bold choices in its storytelling, going to dark and complicated places previously unvisited by other RPGs.

The game's main characters, particularly Cloud and Sephiroth, have reappeared in sequels, spinoff games and other media over the decades since the game's release. The game became a classic on the PlayStation, but it wasn't long before it received a PC release -- a retail version in and a digital download version in Meanwhile, the real Avalanche thought their methods were too extreme.

This continues once the mission ends and Yuffie witnesses the horrifying events of Sector 7 plate falling. It was a shocking new perspective of one of the most tragic moments in the entire Final Fantasy VII story. Her goofiness and child-like wonder are refreshing given how tormented and complex the mainline characters are.

For example, Yuffie has about three different big reveals, in which she usually tries to deliver a rehearsed speech from atop something high for effect. Overall, though, her speeches, failures, child-like excitement, stubborn attitude, and her obsession for materia are a charming addition to the Final Fantasy VII storyline that was missing in Midgar. Kingdoms Reborn. Also, they added a cool effect for how Yuffie stows her massive shuriken away.

She simply presses a button and it folds into a tiny star. In battle, Yuffie uses her shuriken to both attack from afar and get close to her enemies. By throwing her shuriken, she can let the shuriken do the brunt of the work while she hangs back and cast ninjutsu on her enemies.

However, the combat gets even faster when you hit to retrieve the shuriken. Final Fantasy's gameplay rocks, thanks to a nicely crafted interface that's smooth, slick, and fun. While the action's basically menu-driven, you shuffle through the deck with ease to deal out spells and weapons attacks and cut deals for items and magic power-ups.

You also form parties, but here the characters in a party change according to events in the story. The combat system can be modified for turn-based game-play or an almost-real-time combat mode called Active Time Battle ATB.

ATB, which allows enemies to attack you if you take too long to make a move, is a great technique that adds tension and randomness to the traditionally slow RPG fights. Another slick combat highlight is the Limit attack system. If a character takes a sustained beating during a battle, a selectable special move becomes available. The Limit looks cool as it causes mucho damage, and each character eventually develops several Limit attacks.

You can also make your own Fantasy magic. Magic powers are fueled by Materia, which you must attach to your weapons and armor to make them potent. Materia exists in a variety of types which you must find or buy.

Combining different Materia produces different effects, and part of FFVII's kick is experimenting with different combinations. If you'd like to unleash your imagination on a huge, rich video-game world for a few days, take this Final. Any gamer looking for a good fantasy can end the search here. Gorgeously rendered 3D cinemas and excellent combat animation push the graphics quality beyond that of any other RPG. Even the sharply angled polygonal characters come alive thanks to sweetly subtle body movements.

The New Age music is right-on for the overall fantasy atmosphere. Even though the effects are minimal, they're timely and cute. The menu-driven interface is excellently tuned, while the innovative Materia magic system lets you experiment to create custom spells. Exploring a massive world, experimenting with spells and weapons, encounters with weird creatures, and a soap opera-ish story line are a kick and a half. FFVII has "classic" written all over it.

Though it's only a short look, this game is already shaping up to be a veritable feast for the eyes. The game starts out in a rendered 3D world. As you progress, you fight enemies in standard turn-based combat just like the other games in the FF series , but the action switches back and forth between combat and 3D adventuring.

The graphics shine in the 3D areas. Lush, gorgeously illustrated matte-painted backgrounds give the game a real "Hollywood" feel. The fight scenes showcase some new work in polygonal programming, and the battles are smooth and flawless in their execution. The sounds are superior-unearthly bestial screaming is augmented by raving hip-hop background music. The sounds may be changed in the American version, but hopefully will still rock.

Fans of the series take note: So far, this looks like the best Final Fantasy game ever. Let's hope it arrives on our shores soon. However, the major shocker is that Square will not develop games for N64 at all! According to Square, the move to PlayStation came about because its game designers felt that they needed more data capacity than was available with ROM cartridges to bring next-generation RPG entertainment to fans. By incorporating polygons, battle scenes should also become much more dramatic since they place the player into the fray as an active participant rather than an observer.

For example, the battle scenes will feature changing viewpoints, including a look from the enemy's point of view. Composer Nobuo Uemat-su's soundtrack should also benefit greatly by going to CD with few data constraints. The release of this killer title could very well tip the balance of power in the Nintendo-dominated Japanese market in favor of Sony. The changes that were revealed at a press conference in Square's new Honolulu development offices by Square president and Final Fantasy creator, Hiroshi Sak-aguchi, are said to be primarily aimed at making the game flow smoother to suit the tastes of action-hungry American A gamers.

The story of Cloud Strife's battle against the evil Shinra organization is, after all, an epic RPG--a genre wildly popular in Japan but relegated to niche status in America. Naturally, translation from Japanese to English is a primary concern and Square USA has taken scrupulous pains to make the translation primo.

The work is being done at the Square offices in Los Angeles, rather than in Japan, by American translators who are fluent in Japanese.

This is to ensure that all the Japanese conceptual nuances are intelligibly communicated to American gamers. The action in these types of sequences has been tightened up for smoother gameplay.

Also, casting magic in FFVII requires the use of specific crystals called Materia that must be fitted into slots in weapons and armor. The Materia menu system interface has been slightly tweaked to make it less involved and more user-friendly. Other major additions have been made to cater to the action-oriented mentality of American gamers. The enemy encounter rate has been adjusted for slightly fewer face-offs with enemies in exchange for a smoother flowing game and a more focused story.

Also, hint messages have been added to increase your chances of surviving encounters against particularly deadly bosses. Finally, the game's ending has been beefed up with the addition of two more bosses.

That could be a fantasy come true. It marked the end of Square's long-time association with Nintendo and the beginning of a new era with Sony.

In a word: Yes! The story focuses on Cloud, a former soldier, and his compatriots in a terrorist organization which is fighting the Shinra Company, a monopolistic power company that's draining the very soul of Cloud's planet. Romance, adventure, terror, inspiration, humor, and just about anything else you can think of is woven into the vast story line.

The spacious storage media enabled Final Fantasy's designers to flesh out the supporting cast in ways that weren't possible in the past. The basic gameplay design remains true to the FF series' tradition. The big change is in the casting of magic spells, which now require the use of specific Materia crystals that must be fitted in slots on weapons and ar-!

Otherwise, the game should be easy I to get into, especially I if you're familiar with I preceding FF titles. When necessary, tuto-! It certainly shows. For the most part, the BD graphics use gorgeous computer-generated images as backgrounds and polygons for characters.

The combination looks a bit odd, but it's surprisingly effective--especially during events in which characters convey subtle emotions with lifelike body language. Battles occur entirely in the blocky polygonal style, but extravagant special effects and freely moving camera angles help keep the action fast and furious. FFVII's equally fabulous sonic atmosphere resounds with superbly crafted sound effects and a stirring soundtrack by composer Nobuo Uematsu.

Final Fantasy VII doesn't just live up to the expectations of gamers, it surpasses them. This RPG towers over the competition in terms of graphics, sounds, story, and playability. This game defines an entirely new standard--perhaps an insurmountable level of excellence--against which all RPGs must be measured. Browse games Game Portals. Final Fantasy VII. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher.

Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Overall rating: 7. Playstation 2. The Four Sub-Games There are four major sub-games which occur as integral parts of the plot. G-Bike You need to defend the truck - stay close to It. Snowboarding Snowboarding Is a short way into the second disc and it's fairly easy.

Submarine Chase As a 'plot game', this is easy peasy. Beating Weapon There are actually four Weapons scattered around the world. Ruby Weapon Ruby Weapon lives in the desert near Gold Saucer, so you need a gold chocobo to get near him breeding one is a fairly long-winded process, explained last issue. Emerald Weapon Emerald lives underwater, so you need to use the submarine to get to him.

Overall rating: 8. A ragtag group of idealists, known as Avalanche, are one of the last bastions of resistance. The bombing plunges the city into fiery chaos, and Cloud is tormented by visions of a bitter enemy long thought dead. Once more begins a story that will shape the destiny of an entire world. The first title in a multi-part series, it is based on the story from the original game, up to the escape from Midgar, adding in new elements.

The additional weapons, armor, accessories and summon materia can be obtained from the Gift Box on the main menu. Show more. Follow Us.



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