Parasite eve iso tpb




















If you've been keeping up with our coverage of Parasite Eve--Square's next big thing--for the past few months, you already know it's the collaborative effort of Final Fantasy VH's main development staff and a group of Flollywood digital-effects gurus.

And you already know you're probably going to buy the dang thing when it ships in September. So what's left to tell? After playing through a beta English version of the first disc in this two-disc adventure, we've found PE to be Square's least conventional RPG to date well, at least if you ignore some of the stranger preBit titles Square released only in Japan.

Let's tick off the similarities, shall we. And, sure enough, Aya traipses through where-have-l-seen-that-before settings such as a besieged police station and morgue, deserted city streets and sewers. There are even a few points in PE where monsters burst suddenly from behind two-way mirrors and other hidden areas, thus creating some of the crap-your-pants suspense of the RE games.

Aya also wields, among other things, a rocket launcher that can dispense acid and incendiary rockets. Cripes, even the games' names--Parasite Eve and Resident Evil--sound similar. Beyond just earning experience points and gaining levels from successful battles, Aya also earns bonus points. These you can allocate to quicken the pace of Aya's battle timer or increase the number of items she can carry in her inventory.

You can even spend the points on Aya's various weapons and armor, making them more effective. Speaking of weapons, Aya will come across a varied arsenal of bang-bang gear, including handguns, shotguns, rifles and machine guns as well as clubs and other melee weapons. Each weapon has its own range and shots-per-turn characteristics. But here's the cool part: A special tool item lets you strip parts off one gun and add it to another, giving you the ability to modify and supercharge your favorite firearm at the expense of trashing other guns.

The same tool also lets you modify armor, too. Our run through the first disc revealed numerous plot twists regarding the relationship between Aya and Eve, PE's mitochondria-mutating superviltain.

But we're not about to spoil your fun by revealing them here. You'll just have to wait until the game's September release to see just how exciting--and weird--Manhattan can get on a Christmas Eve. When you encounter a party of monsters which usually happens only once per area, instead of randomly , Aya's attack timer immediately begins priming.

You can move her wherever you wish in the combat area, dodging the attacks of the baddies, who can also roam freely. Now she can attack any enemies in range the limits of which are shown by a green geodesic hemisphere , target multiple baddies most guns shoot more than one bullet or summon Parasite Energy spells.

It packs the same spectacular effects, found mainly in the frequent CG cinemas. And the game spins a gory tale that, for the most part, keeps you interested until the finale. But like most overblown summer movies, PE has its faults. Several confusing plot twists had me asking, "What the heck just happened? You just plow through each "dungeon," collect a few items, beat the Boss, then move on. Thankfully, battles are infrequent, and the innovative combat system saves you from button-mashing boredom.

Aya doesn't learn a particularly large number of spells, although you can allocate experience points to improve abilities. The weapon-building system, which lets you cannibalize bits of old guns to build up new ones, is very cool--even if only a few gun parts are really useful. I beat PE in less than 11 hours. That includes time wasted refighting the final Boss because of a particularly cheap gameplay twist you'll see what I mean. Parasite Eve didn't quite live up to the high hopes I had for it.

Gameplay is sweet--the battle system rules, and the whole equipment modification stuff is innovative and fun. But the story, which starts out really good, gets a bit too weird and convoluted near the end, and the writing is spectacularly average throughout. The cinemas are gorgeous, and the game definitely IS fun, but the last two hours or so were a real letdown. Parasite Eve is a solid RPG, but it's certainly not as great or revolutionary as I originally thought.

First, it's a bit short. Because of this, and the way the story though interesting is kind of slopped together, I wasn't drawn into the characters or plot all that much. I love the battles though. Overall, it's definitely worth taking a look at--just don't expect it to be on the same scale as Final Fantasy VII.

Gorgeous graphics, fabulous story, excellent sound and It's not perfect--it's quite obviously Square giving Resident Evil a respectful nod - but it's so beautifully put together that you'll forgive most of its problems. I loved it. Gooey bits and all. Nevertheless, Square's taken some great elements from its different games and come up with a fascinating new RPG that defies the standard it's set, breaking some new ground in the field of cinema-influenced role-playing games.

Parasite Eve is probably the most camera-ready RPG you'll see this year. Borrowing heavily from the movie-style cinemas in Final Fantasy VII, Square Soft has constructed a lively, entertaining action RPG during which your character becomes, literally, totally immersed in the game's story line. Beautifully animated computer-generated cut scenes tell the story of Aya Brea, a New York City cop who uncovers a really bad can of worms one night at the opera.

It appears that the human body's cell structure is starting a revolution that people can't seem to resist. The result: New York city must be evacuated, and Aya must put a stop to Eve, the par asitic super being that starts it all. To give the game an even deeper sense of urgency, the days are categorized by the cell's advancement: Day is Resonance, Day 2 is Fusion, Day 3 is Selection, and so on.

If it sounds confusing, take heart--it is. As a matter of fact, there's so much eggheaded scientific chatter going on in the game that you sometimes itch to shoot your specialized guns at something.

That's right, Parasite Eve upgrades to guns instead of the traditional swords, while power-ups, health-ups, and level raising is all done cop-style: You have to earn them by wiping out the bad guys and intensely exploring each area of the game. The inevitable comparisons to RE2 won't stop there. Mutated animals from the grossest NY rat you've ever seen to vicious, freaky polar bears from the Central Park Zoo and freshly skinned carcasses are everywhere--and there are even savage attacking crows.

Where the game rises above RE, however, is in the depth of the gameplay, with frequent weapon upgrades, psychic abilities like Heal, Scan, and Slow, to name a few , armor in the form of bulletproof vests, and tons of hidden areas. All these things can be used to eliminate all the Enemies of the game instantly. Conclusion All the above lines about the third party Shooter game are sufficient to provide you all the basics to do wonders in the gameplay of the game. January 20, Like this: Like Loading We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits.

Manage consent. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website.

These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience. Necessary Necessary. Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously.

There is also a secret element. All this is an analogue of magic. The creators allowed gamers to avoid some fights and give dyoru from fights that have already begun. If this is abused, then the process of improving a young woman will be greatly slowed down. The guns and armor have also been reworked. The firearm has become more varied, and clothing has received slots for items something like unloading or belts in other projects and special properties.

For example, immunity to certain types of attacks. While wearing various body armor, Aya began to gain performance improvements. All this stuff can be upgraded. The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents.

Your property was freely available and that is why it was published on our website.



0コメント

  • 1000 / 1000