Simpsons game ps3 bottle caps




















Stand on a pressure plate and Homer will jump up and do the same. The door opens to a room with a giant dinosaur fossil and some security guards. Take out the guards then move to the stairs behind you.

On the other side of the wall is a bottle cap. Now back to the fossil, specifically the ladder next to the dinosaur. Move Homer to the dinosaur's head and the fossil will tilt. Take Bart to the tail end and glide to the surface below. Drop into the next room and take out the guards. Get the Krusty Coupon near the dinosaurs and pull the lever. The lever releases an updraft from the volcano.

Ride the updraft to the Pterodactyl wings. The wings will lift you to a zip line that provides access to a prime area for some target practice. Hitthe bullseye with your slingshot to drop the dinosaur on Dolph.

Move through the door and take out Sideshow Mel. Use the helmet RoboBart to zap the door control. Kearney is in the next room and needs to be frightened through the diorama. Use RoboBart to hit the bullseyes to keep the bully on the defensive. In the second room Bart will need to hit the target near the bridge before hitting the initial target so the bridge will lower before Kearney can run across it.

At the end of the diorama Kearney will bust through the wall. Shoot him with RoboBart to disable him. Enter the hole in the wall to retrieve a bottle cap, then investiage the desk in the center to get a coupon. Jimbo is in the Planetarium. The goal is to knock him out of the space ship. Climb the moon rock to the left to get a coupon. Once the coupon is yours move to the edge of the ledge.

You should notice some machines below pushing out air. The one in the center is off. While Bart is standing on the edge switch to Homer and turn on the middle air machine. Glide Bart over the air puffs to the space shuttle there is a bottle cap here. Jump over to the pole and rotate around to jump to the spinning planet.

Then to the next planet. Now jump toward Earth to find a final bottle cap and coupon. Around the World in 80 Bites [WLKT3] After defeating Jimbo, Bart and Homer are stuck in the alley next to the museum. Hit the RT button to turn into Homerball and smash the fire hydrant. Use Bart to guide across the barrier and pull the lever to open the gate.

Now that Homer is free use his Homerball ability to bust through the wall ahead. Move down the street to the left to find the Duff Beer factory and the next mission. Homer, appropriately, has entered an eating contest. The contestants will fight in an attempt to prevent Homer from reaching each goal. Just keep moving and punch on an as needed basis. This is a timed level. As you reach each goal more time is added to the clock.

Initially go up the ramp to the right and find a bottle cap for your trouble. At the top of the incline the ramp disappears and Homer must use his Homerball speed burst to make it across the gap.

Australia has been found and are added to the clock. There is a Krust Coupon on the red wall. In order to get the coupon have Homer stand on the high end of the nearby red structure. This will tilt the rock. Now use Bart to jump from the other end and reach the ledge.

Move through the opening in the red wall to arrive in Mexico. Mexico houses the next cliche. Destroy the Pinata with Homerball then jump across the umbrellas to the center bowl of chili. The pepper on top powers up Homer. Once Homer eats the pepper move to the wall with the barbwire on top. Enter the hole in the wall and move to the end to find a bottle cap. The only way the cap is accessible is through invincibility. Now move Bart to the large Marge mural. The moving fan has a puff of air behind it that Bart can use to glide up to a nearby roof.

Find the zip line and slide across the barbed wire below. At the end of the line drop to the ledge and shimmy across to the coupon. When down in Mexico I hope you didn't drink the water Homerball the taco in front of the Marge mural. The broken taco leads to Germany and then France. When Homer arrives in France Willy blocks the path to Scotland.

Move by the Eiffel Tower and climb the ladder attached to some Duff kegs. Bounce of the umbrellas to reach a puff of air that allows Bart to glide to an upper ledge. Use the zip line to reach the tower then press the button on the face of the monument.

The button activates an elevator to the top. Glide to Willie's position and pull the lever to open the gate. Once inside Scotland, use Homerball to attack the rock formation. Move to the giant bag pipes and use the jump move Homerball has to activate the pipes. Now take Bart into the air and glide to the next wall using the air from the bagpipes. Pull the lever to open the gate to Italy.

Use Homerball's speed burst to roll up the handle of the pizza slicer to bust the giant meatball. Have Bart climb the spaghetti noodle and arrive at the bridge.

Near the end of the bridge will be a vine Bart can climb. At the top of the bridge glide down to the lever to the right of the gate to open the path to America. The Statue of Liberty appears in the center of the room. Turn into Homerball and stand on the gray pedestal. Smash down the pedestal and the barrier around the Statue lowers.

Speed burst into Lady Liberty. Three smashes into the statue makes her drop the cheeseburger. Once the burger is on the ground smash into it to complete the level.

Lisa the Tree Hugger [WLKT4] Defeat the initial set of loggers to open the gate. Once inside the gate move to the port-a-potty and destroy it to stop the influx of loggers.

Take Lisa to the Buddha statue and lift the portions of tree trunk and place them on the stumps. This creates a set of stairs to be used to pass over the gate. Take out the portable bathroom again. Then use Lisa to pick up the cover off the part of the logging machine that is smoking.

The smoke will provide an up current allowing Bart to reach the conveyor belt and a well placed spring. Move up the conveyor belt and Lisa will jump up using the spring Bart knocked over to the ground. Ahead is a grinding machine that can be disabled by standing on each of the two red buttons just before it.

Ahead there will be two loggers in the trees. Attack them with Bart's slingshot and proceed. With appropriate timing Bart should be able to jump the first blade that is on the ground and avoid the large moving blade to arrive at the ladder.

When at the top of the ladder use his slingshot to hit the distant b bullseye to stop the saw blades. Climb the makeshift stairs. The next part of the conveyer belt will have blades moving side to side. Avoid being hit and pull the lever to stop the blades. Jump the next set of blades and pull the lever just before the grinder. A gate opens and the siblings can drop below.

Take out the loggers then use the Buddha statue to grab a portion of the conveyor belt and drop it over the green slime. This creates a bridge to the other side. Using the Robot helmet defeat the group of loggers. Now use Lisa's ability to lift the green toxic waste barrels onto the converyor belt. This will destroy the assembly line and move a spring to the ground. The spring will let Bart and Lisa jump over the log wall.

Bart can now zip line to the other side of the river. Once across pull the switch on the first dock to release a series of logs in the water. Lisa can jump from log to log to make it across. Now that Lisa is on the other side move to the cliff on the left to find a Buddha statue.

Use the statue to rearrange the pipes on the wall near the smoke so that the colors match blue to blue etc. Once they are aligned correctly a mini cut scene takes place showing Lenny and Carl coming down the conveyor belt. Use Bart's glide ability to move up the air drafts to reach the ledge. Pull the switch to open a gate so Lisa can climb the ladder.

Now, simply lift the branches preventing Lenny and Carl from escaping. The are happy and all that is left is for Bart to hit the bullseye at the end of the belt with his slingshot. Marge has the power to convince others to join an angry mob. Control Ned and request he destroy the Itchy and Scratchy float. There are two other characters in the alley and another float to destroy. Then next float is to the right of the Sequel Stop. Once it is rubble a set of tires is revealed.

Have Lisa jump on the tires to spring her to the top of the Sequel Stop. Use the Buddha statue to grab the gray trunk in the alley. Place the trunk in the path of the water streaming from the broken hydrant.

Next you find two more floats guarded by some enemies in riot gear. Take out the guards and the floats. A Buddha statue sits on the ledge of a nearby building. Climb the ladder and use the statue to pick up the remaining pieces of billboard.

Place the pieces to the opening to the left so that a bridge is formed. You reach what seems like a dead end but notice the blue sparkle coming from the crack in the wall. Command the mob to attack the wall to proceed. There are several riot police in the area. Use the tire to spring Lisa up to the top level and a Buddha statue. Remove the cars blocking the mob's path.

Destroy the billboard near the statue and cross to the next building. This billboard is electrified.

In order to shut off the current send Maggie into the vent. Crawl to the right to find a red button. When pressed the red button shuts of the electricity to the sign. Destroy it and move across. A gray platform is ahead. Command the mob to move to the platform and wait. Using the Buddha statue pick up the blue coil to lower the platform. Destroy the three floats to reveal some colored blocks. Near the float on the left is a tire that will give Lisa access to a Buddha statue.

Use the statue to place the blocks in the holes in the center of the area that match their shape. Once blocks are in place tell the mob to build a ramp from the blocks. At the top of the ramp command the mob to build something near the Buddha statue. Once they are done use the statue to move the trunk in front of the blast of water.

The mob can bust Snake out of jail and recruit him by attack the crack in the jail wall. Ahead is an Itchy and Scratchy monument. Have the mob attack the monument. Police will attack the mob and distract them from their task.

Use part of the mob to fend off the police while the others are attacking the monument. Keep constant pressure on the monument recruiting more mob members as necessary.

Once the structure is destroyed use the vent at the top of the Town Hall to have Maggie enter the building. There are three wheels to turn that will heat up the hot tub Quimby and the EA exec are in. Enter the Cheatrix [WLKT6] Springfield is slightly different now, but I can't quite place my finger on how. Anyway enter the house across from the Simpsons' house to enter the Cheatrix. As the unwanted monkey touching is occurring Frink drops a page from the strategy guide. When you take control of Bart pick up the page to get his grapple hook ability.

Use it to reach the next platform. Grapple twice more to reach the switch that opens the green portal for Lisa. Once Lisa goes down the portal she arrives at Bart's location. Step on the to red buttons to open the next portal. You can see Frink and the monkey in the distance. Move down to the left and land on a conveyor belt. Use the grapple hook to reach the lever and stop the barrier. Football players will attack.

Simply move off the belt to the left and press the red button near the Employee's Only door. Pressing these buttons prevents the release of more enemies. Now jump to the top of the crate and pull the next lever. Frink and the ape disappear down the green portal. At the next Employee's Only door there will be a grapple hook near the structure in the river of slime. Use the hook to reach the lever.

The lever activates a moving platform that Lisa can use to gain access to a ladder to arrive at a Buddha statue. Using the statue place a gear on each of the pegs except the one on the far right. If done correctly a platform will be rising and lowering near where Frink and the monkey were last seen.

Use the platforms to enter the portal. Grab hold of the ledge to the left see the sparkle and shimmy around. Step on the two red buttons and use the green portal. Use the rope at the end of the walkway to reach the other side. Now jump across the gap and use the springboard to reach the top level.

Turn off the enemy entrance. Use the Buddha statue to rip the pipes off the Blood and More Blood tanks. As the blood level in the tanks lowers, two platforms that can be used to complete the bridge are revealed.

Run across the bridge and turn right. Use the springboard to reach the top and deactivate the enemy entrance. Once Lisa grabs the next page of the strategy guide she is given a new ability and a yellow and black pole rises from the ground. Climb the pole and drop down from the roof. Race over to the enemy room with Bart and press the red button.

Now use his robot helmet to take out all the enemies. Pull the lever to proceed down the conveyor belt. Move by a couple more enemy rooms to arrive at the last portal. Bart and Lisa are dropped near a springboard. Use it to reach the higher area. Shoot Sonic with Bart's slingshot to stop the cascade of sludge blocking the bridge.

Move to the portal and enter the Marketing Department. Jump to the tall black and yellow pole and then to the platform across the river of goo. See the sparkle on the wall, Bart can grab hold of the wall and slide over to the springboard.

Before attacking the enemies below you may want to hit the buttons on the enemy rooms. One room is in the upper left corner of the area and the second is near the river of slime.

Once the rooms are disabled and the enemies defeated both Lisa and Bart have power ups nearby have Lisa climb the ladder to the Buddha statue. Use Bart to climb the electric wall and move through the EA stampers.

At the creativity gauge use Bart's grapple hook to reach the next platform. Switch to Lisa and pick up the large grey block with the orange circle and place it on top of the closest platform to her position. It will move and Bart can now grapple hook to that platform. Back to Lisa and pick up the grey block that is on top of the platform Bart just left and place it on the next tower. Bart can grapple to it now.

Repeat the process one more time and Bart should be able to reach the lever with a glide jump. Step on the newly revealed red buttons and jump down the portal. Springboard up to the zip line and cross the chasm. Pull the lever to open a portal for Lisa. Use the Buddha statue to pick up a new ability.

Power flick a football player through the up rights to raise a portal. Now its boss fight time. Defeat the enemies at your level and the ape will step forward. When he steps forward use the Buddha statue to Power Flick him and do damage. The enemies can be fairly easy to defeat if you find the power ups for Lisa and Bart behind boxes in the area.

Flick the ape three times to complete the level. The Day of the Dolphin [WLTK7] Jump up to the Buddha statue on the left and flick a dolphin into the big sign. The sign will fall allowing entry into the building. Move inside then find the exit. Slide down the rope and hit the bullseye with the slingshot to release the boat. Jump to the next dock. Use the Buddha statue to flick dolphins into three more billboards.

Once the signs fall pick them up to create a bridge to the next area. You should see a swinging boat and several dolphin attackers. Go off to the side and find a Buddha statue. Flick some dolphins into the swinging boat to destroy it. Grapple over to the God of Wharf sign and zip line to the lever that will open the drain pipe. Here you face the cruelest villain ever, King Snorky.

Find the tank to the right of the area that has a red button at the base. Pressing the button covers the tank and allows Lisa access to a Buddha statue. At the back of the area is a series of puffs of air that will allow Bart to reach some netting.

Climb accross the rope to a platform and shoot the bullseye with the slingshot. Snorky will fall into the water. Switch to Lisa and pick up the purple jelly fish in the water tank. Drop it into the electrified water then pick it up and drop it in the tank with Snorky. If done correctly the King should receive some damage.

Three zaps the dolphin is dead. Shadow of the Colossol Donut [WLTK8] All that needs to be done is defeat the giant he's the one with the large donut weapon and laser eyes in case you were wondering. Team work is a priority. The first damage to the giant is by hitting the red blinking light on his butt with Bart's slinshot. Bart can then jump up to the platform and pull out the electric wires. The giant will then run. Follow him and hit the light on his back.

If he is near the dock Bart will likely be able to find a building he can glide from to reach the platform. If a Helium tank is nearby Homer can float to the platform as well. Finally hit the target on the back of the Lard Lad's head and either helium lift or glide most likely helium lift to the platform. The last platform can be reached farily easily around the construction site becaue Lard Lad circles a helium tank near one of the cranes.

It sounds a littler simpler than it is because controlling Helium Homer is difficult at first. Invasion of the Yokel-Snatchers [WLKT9] Quickly grab the robot helmet and begin firing at all the aliens. Continue forward firing at will until they are all gone. Climb the net on the Sprawl Mart truck to get Bart across, then use the helium take to move Homer ahead.

Grab the helmet behind the crates and begin firing until no more aliens exist. Use Helium Homer to quick burst across the canyon and pull the switch. Water is release creating steam that Bart can glide across. Homerball burst your way across the next gap to the ledge near the ground. Use the tires to spring up to the lever.

The lever releases more water creating steam for Bart. Step on the pressure pads in front of the Kwik-E-Mart. Use Bart's sling shot to defeat three waves of aliens from reaching the bottom of the screen. Move into the tractor beam to enter the space craft. Pull the lever next to Cleetus to prevent his anal probing. When the platform stops moving up, use Homerball burst to destroy each of four alien creating platforms. Once they are gone a console appears. Use the console to find the mastermind behind the alien plot.

Bargain Bin [WLTK10] Saving the poorly rendered Simpsons Family is extremely important for saving the world. The first thing you should notice is the timer in the upper right corner. Quickly grapple hook across the gap in the floor and pull the lever. Use Homerball burst to break open the wall ahead. Follow the ramp down then move to the left. Hit the bullseye with the slingshot and move across the bridge. Stand on the buttons to open the door to the lever that saves the poorly rendered Simpsons.

Game Engine [WLKT11] This area is just for acquiring some upgrades and a portal to each of the subsequent levels. There is also a cliche to be had. Grand Theft Scratch [WLKT12] Use Marge's mob control ability to dupe some dogs into her command.

Destroy the cages to find some more willing subjects. Move to the blue beams of light to unpimp a three nearby houses. As the mob begins its repairs Itchy and Scratchy clones attack in an attempt to prevent the remodeling. Fight them off and fix up all four homes. Use the power ups to destroy the red and pink vans that the Itchy and Scratchy clones are created from. Once the four vans are destroyed recruit more mob members and clean up the final three buildings.

Order the mob onto the platform at the end of the street. Use the Buddha statue to pick up a power core behind or on top of the Happy Times Party Shop and place it in the generator near the platform. It should raise to the middle level, where Marge and the mob can destroy some yellow signs to open the path to the next level.

Move around the area destroying all the vans just as before. Then go to each building and spruce it up a little. The radio station has to have the music changed before it is unpimped. Use the dumpster next to the station to jump up to the roof. Once the music changes the station is cleaned up.

Lisa has to lift the roof of the final building on the left out of the water before it can be repaired. A new Buddha statue appears on a nearby dock. Use it to freeze the Scratchy clones and drop the frozen blocks into the water.

This creates an ice bridge. Destroy the two vans on the other side of the bridge. Then fix up the building and the two trucks that remain. Once finished Poochie begins to rap.

Thee waves of bomb toting cats will charge. Pick up and drop the barrels on the cats to protect the ice cream truck from attack. Finally order the mob to destroy the stage Poochie is rapping from. Jump from pole to pole to make it across. In order to release Mr. Sparkle Lisa must use the Buddha statues to place three latern tops on the bases that encircle the Mr.

Sparkle statue. Two of the latern tops are under houses. Once the laterns are in place Mr. Sparkle is released and will open gates to the corners of the land. First up is the lava area. Jump across to the mushroom and use it to reach the Buddha statue. Pick up the ramps to the left and place them to create a bridge to the next plateau.

Cross the seesaw planks and use Homerball to crash through the rock structures on the left. Pick up the large rocks with the carved faces and place them in the heagon shaped lava holes to create steps to the next area.

Navigate the up and down moving rocks while Homerballing any gray stones that impede progress. When you are back on solid land, Homerball the large stone barrier. Next across the the river of lava is a gray stone that when attacked with Homerball falls to create a bridge.

Homer will fall in the lava after hitting the bridge, but don't worry he only burns a little. Once across the bridge freeze some sumo bad guys and pick them up. Place the ice blocks in the square holes in the lava. Use the blocks to reach Jimbo and a turn based RPG like boss battle. Use Burp and Freeze to take Jimbo out quickly. The gate to the ice realm is open. Move to the large center sheet of ice and go left.

There is a helium tank at the top of the ice stairs. Use Helium Homer to reach the first large ice block. While on top Jump up with Homerball and come crashing down to destroy the ice. Jump to the ground below. There are two snow walls that Homerball can burst up to reach two more helium tanks to destroy the ice encasing the final blocks.

To reach one of the tanks requires a Homerball burst across a gap in the path. When all three blocks are free use the Buddha statue to place them in the water ahead. If performed correctly Lisa and Homer can use the blocks to reach Ralph and another boss battle. The attacks of choice here are Gummi and Lightning. Finally, the last gate is opened and it leads to the wind area. Once on the large flying boat the only goal is to keep the propellers moving.

There are five levers that control the propellers. When one is turned off by an enemy one of the lights on the picture dipicting the craft will turn red. Hit the switch again to reactivate the propeller. As long as the picture of the air ship reaches the top this part of the level is complete. For this final boss use Burp and Freeze. Medal of Homer [WLTK14] The French are ready to surrender.

They have their white flags out. Your goal is to take down all the white flags in the area. The flags are found on the map by pressing the back button then Y. This gives you a pretty good idea where they are. Most are on buildings but some are being carried by citizens. Defeat the flag wielding towns people to retrieve those. Bart has the ability to retrieve each of the flags without switching to Homer.

Start of by destroying the land mines right in front of you. Use Bart's slingshot or Homer's Gummi form to shoot each each of the turrets and tanks ahead. Run ahead of the truck and fire at each of the attacking weapons until it is destroyed. The truck will catch up and as long as you take out the guns ahead it will receive no harm. If you run out of gummi ammo switch to bart or destroy some crates for more. Take Bart to the ledge of the ship and jump on the emergency boat. Grapple across twice and glide to the lever.

Switch to Homer and position him on the boat. Now back to Bart and pull the lever. The boat will move around and Homer is now reunited with his son. Press Y next to the door to place the C4 and the door will be removed. Pull the lever and release the rafts. Place some C4 and a puff of steam will appear. Glide up the steam with Bart and knock over the trampoline for Homer. Now both characters are on the deck of the battle carrier. Jump on the plane that crashed but didn't explode to reach the next level of the ship.

C4 the turret and glide up the smoke with Bart. Climb the netting and run around the semi circle portion of the ship. Jump down at the Deck Deck Goose sign and move to the trunk. Kick the trunk over the edge and Homer can access the area now. Use C4 on the door then the pipe on the other side. Ride the steam up to the rope and jump on to the deck. Kick the trampoline over for Homer. Use C4 on the turret and ride the smoke up to kick over another trampoline.

This should allow both Homer and Bart to arrive at the D-5 level of the ship. C4 this door and destroy the boxes. Take out Sailor Smithers and C4 the turret. Use the smoke to glide up and the Helium to go up to D Climb the smoke stack with the ladder and glide up to Mr.

One hit with the slingshot and he goes down. NeverQuest [WLKT15] Patty and Selma make up the heads of a two headed dragon real surprise there that is reeking havoc on a village. First recruit some villagers with Marge's mob control. Now switch to Homerball and watch the dragon. It flies and pauses in between gaps in the bridges that make up part of the upper area. Blast across the bridge and into the dragon to knock it to the ground.

Now switch to Marge and command the minions to attack. Repeat three times to defeat the dragon before it destroys too many homes. The next area is a dungeon. The Moe's will continue to attack until you destroy the gray brick structure they are spawning from.

The coffins house more potential mob members. Continue forward and grab Marge's police hat near the bridge. Go up the stairs to the left destroying Moe's and enemy spawn doors. At the top is a treasure chest and a lever that opens the large door below. Pass through the door and fight of Otto and his spawn point. Step on the buttons to enter the overhead camera dungeon crawler portion of the game. Move up to the large closed off area with the Moes and destroy the wall.

Defeat the Moes and grab the key. Move back around to the yellow wall and it will disappear. Enter the hole in front of the statue. At the next part of the dungeon turn left and go to the end of the hall. At the dead end is another giant key. Head back down and move to the right of the screen toward the Moes behind a wall.

Destroy the wall and retrieve another key. Now move all the way to the bottom of the area and open the last gold wall to find the exit. Destruction of both spawn points reveals a couple of pressure plates that opens the door. Inside are several spawn points and numerous enemies. Try to take out of the spawn points at first. Once the enemies are gone command 4 mob members to stand on in each of the claws of the giant dragon.

This raises stairs of gold. Take the stairs on up to the dragon's eyes. Send Maggie inside the right eye. Press two red buttons to open the dragon's mouth. Enter the mouth and face three phases against the dragon sisters. During each phase of the boss fight Homer has to float up and bop Patty and Selma on the head.

Just watch the flight patterns and hover in the area where it flys the most. In between the 2nd and 3rd wave is an egg wave. Have Homer run through the eggs to destroy them. If any egg remains it turns into a Moe. Five Characters in Search of an Author [WLKT16] Run straight ahead and jump the money walls to find some limousines. Destroy them rather easily with gummi Homer. The lawyers are annoying but are not necessary to wipe out completely. Now proceed up the stairs to the front door.

The door bell is the Simpsons' theme. The creator is Matt Groening of course. He hides up in the balconies and sends some Futurama characters to hassle Homer and Bart. The first balcony he appears in is the one on the far left. Homerball speed burst up the ramp and hit the button squarely to close the curtain. Groening then moves to the opposite side. So climb the stairs and move by his position. There are chandeliers hanging from the ceiling.

Bart can grapple up to one that is near the entrance. From the inital chandelier grapple to two more then glide to the third that moves up and down. Bart should now be in front of and above Groening. Glide down to the lever and pull it to close the curtain.

Groening now moves to a balcony where the ramp is partially obscured by a pit of gold water. Additionally, giant pencils will block Homer from making a direct run at the switch. Go at an angle and time the burst just after the pencils move away to hit the button. If you can steady yourself at the bottom of the ramp you just have to watch the middle pencil. Now grapple up to the same chandelier as you did earlier.

This time when you arrive at the one that moves up and down, glide over to the other side of the hall and land on another chandelier. Grapple over twice and glide once before gliding down to the lever. Now a large ramp is made from the center table. Homerball burst up the ramp to hit pull the final curtain in Mr. Game Over [WLKT17] William Shakespeare is guarding the gate's of heaven.

Fire halos or use gummi Homer to knock him off his cloud. When he is on the ground you can punch twice before he will teleport back up. Continue to fire until Shakespear is not to be. With a dry cool wit like that Move through the gate and to the left. Use the cloud trampoline to reach the nearby roof. Drop to the ground on the other side.

Fight through or run by the loggers and look for a giant star on the ground below. Move by the star and grapple up to the putting green. Work your way up to the highest green you grapple to the last one and glide to the lever in the distance. Once the lever is pulled the gates open.

Use the robot helmet at the bottom of the stairs to defeat all the aliens. Switch to Homerball and speed burst at the top of the stairs to fly over the gate. Flip the switch to open the gate and enter the steam bath. Use the Buddha statue to freeze some of the dolphins. Pick up one of the cubes and drop it on the hot coals in the center. This creates steam that Bart can use to move over the roof to the right. Switch to Homer and suck some helium to have him escape the steam bath area.

Stand each of the Simpson men on a pressure plate to open the gate. Use Marge's mob control to force the young hobbits to complete the other Skybucks coffee joint. Benjamin Franklin appears and is blocking the gate to God. Ben Franklin can be quite formidable. At first, use Bart's sling shot until it runs out of ammo. Once Ben splits into smaller versions switch to gummi Homer for some stronger attack power. Now you have reached the final boss: God.

Hit the appropriate directional button as the enemy passes by the console on the right to make it explode. Get enough right and its on to the next phase. Get too many wrong and its retry. On top of a house to the left after using Homer's Burp power to destroy the barricade 2.

On a house where the first Marge candy heart is found 3. The backside of the second layer of the giant cake 4. Destroy the Giant bunny head in the center of the inside of the giant cake 5. In the initial room after the wall of crates, the bottle cap is next to a statue on the left 2. Small room opened by a pressure plate be sure to stand on the plate with Bart 3. Behind the back wall in the room with the Dinosaur fossil 4.

At the end of the diorama Kearney is running through 5. On the space shuttle next to the air puff machines have Homer climb the pole 6. On the ramp in the first room that leads to Australia 2. Eat the chili pepper with Homer and use his invincibility to move behind the wall with the barbed wire 3. In Germany move to the left side of the area and find a black and red striped pole. Climb the pole to reach the roof and a bottle cap 4. As you exit Germany and enter France look to the right of the ramp 5.

A small room to the left after entering Scotland 6. When entering Italy move to the left and pass the leaning tower. On some platforms next to the Grease Recycling Plant 2.

Above the large rotating fish sign use the Helium 3. The roof of the building with the Home of the Colossal Donut sign 4. Above the Krustlu Studios sign near the construction area 5. Inside a large cyclinder being held by a crane in the construction area, use the Helium to fly up and into the cylinder 6.

On the crane that is holding the above bottle cap 7. At the highpoint of the building under construction use the Helium 8. Move to the ramps behind the Home of the Colossal Donut.

In the corner of the flat area where both ramps meet is a ledge that Homer can jump to and grab its along the purple building. Move up to the ledge and get the cap. Helium hover to the top of the first Sprawl Mart truck then Homerball over to the broken concrete to the left 2.

On the side of the Hailstones building. Use the steel beam on the Alternative Knifestyles truck to get access to a ledge and the cap. Near the molten pit before you get to the Kwik-E-Mart 4. Look for a koupon above the entrance to the Ritz Hotel. To get to it, climb the cracked wall around the corner to the left, then grab hold of the thin ledge and follow it around to the koupon. Have Homer bust open the fire hydrant outside the Springfield Correctional Facility to release a stream of water.

Ride it up as Bart and glide into the prison. Now look in the far corner, near the basketball hoop, to claim your prize. Look for this cap just above the Krusty Studios entrance, near your starting point. Leap to it by jumping from the green ledge below. Another cap is on the rooftop of the "Home of the Colossal Donut" building.

Jump to it via the dumper on the building's side. Another cap is located above the spinning fish outside The Frying Dutchman restaurant. Thankfully, there's a helium container at its base; use it to float up as Homer.

Another Bottle Cap can be found resting on the rooftop of a green building, diagonally across from The Frying Dutchman building. Leap up there via a trampoline dumpster on the building's side. Use the wooden pages to leap to it. Look for a cap on the back of the crane in the construction yard holding the pipe. Leap to it via the dumpster below. A cap can be found inside the pipe suspended by the crane in the construction yard. Have Homer become a balloon via the helium canister by the base of the crane, then float up and boost through.

A cap can be found atop the tallest incomplete building in the construction site. Have Homer Boost Ball up the slanted, upside down car near the construction site to land on the back of the crane. Then boost up the back of the crane to launch off it to the top of the incomplete building and grab the cap.

Alternatively, you can use a helium canister below to float up. One of the hardest to find caps is in a small alcove, behind the donut shop.



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